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I've found my perfect summer game: A stomach-churning horror story ab…

I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway

I've developed a bit of a reputation among my coworkers for loving niche, lo-fi indie games that make you feel bad and gross and weird on the inside. I'm flattered to stand out in such a way, but I also don't ever want to be typecast. Anyway, Brno Transit is a game about being trapped underground with your nasty, weirdly sexual boss and neurotic coworkers as reality disintegrates around you.

Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.

I loved developer Spytihněv's previous game, the Soviet boomer shooter Hrot, so I've been eagerly awaiting his next project. Much like fellow FPS designer David Szymanski (Dusk, Iron Lung), Spytihněv zigged rather than zagging, following up Hrot with a short narrative horror game rather than another shooter.

You're a novice train conductor learning the ropes under Brno, the second city of the Czech Republic. It's "the dampest subway east of anything that matters," according to Spytihněv, and I think it helps set the tone out of the gate to know that Brno does not have a subway system in real life.

What follows is a surreal, scatological (a Spytihněv signature), and homoerotic (that's new!) delve into guys being dudes on the job. For me, it called to mind Szymanski's Iron Lung (but more fleshy, sexual, and human) or 2024's breakout Mouthwashing (but not as character driven, and somehow even less life-affirming). The controversial Horses also sprang to mind, but with less explicitly harrowing subject matter⁠—and more explicit full-frontal nudity, let's go boys.

Even more than Mouthwashing, which portrays one of the most evil fictional workplaces I've ever seen, Brno Transit captured the feeling of starting a job where you matter so little as to want to die, while the apathy and neglect of your coworkers is somehow even worse than if they actively hated you.

This game runs on surprise, so I'll try to talk around the real zinger moments, but it's one long sequence of "Go here, do this. Why did you do that? Now you have to fix it. Embarrassing." If you've ever talked to a coworker at a shit job and felt like they were a space alien playing a prank on you with how they think and view the world, Brno Transit will speak to you on some level.

Your first day ends with you eating a tainted hot dog that gives you the runs and the voms, sending you scrambling for a bathroom as gurgles and whines fill your headphones. The doorless, exposed toilet in the employee area is indefinitely occupied when you reach it, while the bathroom in the station above is out of order. I don't know if there's another way of finishing this bit, but I had to take the train to another station to find an open commode. I haven't shared this exact stress dream or level of gastrointestinal distress, but it was still incredibly gnarly and relatable in the moment.

You black out and wake up on a dirty floor mattress in the conductors' area, with splotches of feces and a trail of brown footprints trailing backwards from your resting place. Out in the depot, an entire train is covered in crap, and the first order of the day is to hose it off, Powerwash Simulator-style. How could this have all been you?

Events only get stranger and grosser from there, and I was hooked. Brno Transit shares a brown, desolate, hopeless world with the preceding Hrot, despite being set closer to the modern day. It's a new standout of the mundane or on the job horror subgenre. I want these awful subway stations to get love like the Backrooms or Exit 8.

Model trains

Brno Transit man hanging off end of train
Spytihněv
Brno Transit view of subway map
Spytihněv
Brno Transit toilet at end of hall surrounded by brown splotches
Spytihněv
Brno Transit receiving ID Card from man in suit
Spytihněv
Brno Transit view of inside of train
Spytihněv
Brno Transit eating hot dog in first person
Spytihněv

Brno Transit is a medley of nastiness punctuated with surreal hilarity, and while much of the humor is front-and-center in the scripted story, one of my favorite moments was emergent: I had to do a double take out of the corner of my eye to notice a passenger randomly hanging off the end of a train as it left the station. The simulated little world of Brno Transit, which exists whether you're paying attention to it or not, is what really takes it to the next level.

Undergirding the scripted story stuff is a continuous simulation of a small subway system with two lines, one counter- and the other clockwise. It feels like zooming into someone's model train set, and does a superb job of evoking a much larger world than what's just in front of you.

A diverse array of NPCs mill about the stations or wander on and off the trains. They have this sense of anonymity and guarded hostility that really nailed the feeling of making eye contact with strangers on the subway⁠. You don't matter to them, don't bother them.

This effect, plus the the shifting and jostling of the train cars, the way the lighting changes as you pass through tunnels, as well as Spytihněv's excellent sound, music, and foley work add up to this uncanny feel of actually riding the subway. I was reminded of how no one's done nighttime better than Thief or Thief 2, even with their aged graphics. These three games are punching well above their weight in art and atmosphere.

Underground butcher's shop in Brno Transit
Spytihněv
Skull with conductor cap in Brno Transit
Spytihněv
Holding two cups looking at rave dancers in Brno Transit
Spytihněv
Two guys playing table tennis normally in Brno Transit
Spytihněv
Hosing down a poop covered train in Brno Transit
Spytihněv
View of conducting train in Brno Transit
Spytihněv
Locker with X on it in Brno Transit
Spytihněv

You have to ride the train to start, but you quickly take control of your own engine, carefully adjusting your acceleration to avoid hitting stops too late or too early, doing your best to slot seamlessly into the pre-existing schedule of trains constantly running on this loop. It's a simplified approximation of a whole-hog train sim like Densha de Go!

A free ride mode unlocks after completing the story, and I feel like there's all kinds of weirdness left to discover under Brno. At one point in the story, I stumbled into a skull-filled catacomb attached to one of the stations, with unnerving music, a confusing, switchback layout, and a bumbling tourist snapping photos. I thought for sure this was part of the critical path, but it was just there. What other odd shit is waiting for me at all the stops I never explored on the critical path?

Brno Transit would have been an easy recommendation for me at $9 if it was just the standout surreal horror narrative adventure, but the fact that it's built on top of this little model train world truly sets it apart. I love this freaky little game, I love a Spytihněv joint, and I can't wait to see what he does next.

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Famously buggy Assassin's Creed Unity "is one of the most underestimated games in the series," says lead who admits its "launch was a huge challenge"

Looking back on the infamously buggy Assassin's Creed Unity after 12 years, Ubisoft veteran Jean Guesdon admits "this opus maybe pushed too many things at once."

As part of a new feature about Assassin's Creed in a new issue of Retro Gamer – on sale now, by the way – Guesdon offers a sense that ambition is largely behind the game's tricky release.

"Sadly, Unity's launch was a huge challenge because of several reasons," he says. "Like AC3 with AnvilNext, Unity's development was impacted by the incredible new tech allowing for 1:1 scale, interiors, massive crowds, a brand-new parkour system and an integrated multiplayer component. Pushing content and tech at the same time is always very demanding, and this opus maybe pushed too many things at once."

"[AC Unity] is one of the most underestimated games in the series," he says.

If you care for a history lesson, one of the big pitches behind Assassin's Creed Unity was the ability to play co-op with three of your friends online. Sounds neat, doesn't it? Four players sneaking around to assassinate targets and work together to achieve a common objective attracted the interest of many.

As you might have figured by now, though, Assassin's Creed Unity wasn't really able to handle it, among other things. Not long after launch, the interest was awash with clips of various graphical issues and bugs, leading to an apology from Ubisoft and a free expansion to make up for the bother.

Despite the bumps, Assassin's Creed Unity ultimately sold well, but Ubisoft certainly had to learn a lesson or two about matching ambition to what's deliverable.

"This is not how I imagined it would end": Ubisoft to lay off Assassin's Creed Black Flag Resynced devs at its Barcelona studio, with one calling the remake's release "bittersweet."

Children of Blood & Bone Autorin sagt, sie habe keine Pläne, die Verfilmung ihres Buches anzusehen

Tomi Adeyemi, Autorin des erfolgreichen Jugendfantasyromans Children of Blood & Bone, hat öffentlich erklärt, dass sie die Verfilmung ihres Werks, die am 15. Januar 2027 Premiere feiern soll, weder ansehen noch unterstützen wird.

In einem TikTok, das Adeyemi selbst teilte, sagt die Autorin und Co-Autorin des Films: "Es gibt einen Grund, warum ich nichts über die Adaption meines Werks posten werde." Adeyemi geht nicht viel mehr ins Detail, fügt aber hinzu, dass sie den Film nicht gesehen hat und ihn bei seiner Veröffentlichung nicht ansehen wird.

"Es war schmerzhaft, euch allen das zurückzuhalten.... Und es tut mir leid, falls jemand von euch dachte, mir wäre uns egal. Mehr als jeder Glitzer", teilte Adeyemi online. Die Autorin zeigte außerdem, was wie ein DM-Gespräch zwischen ihr selbst und der Hauptdarstellerin Amandla Stenberg aussieht, in dem sie sagte: "Verwenden Sie meinen Namen nie wieder in einem Interview oder Video. Schreib mir nicht. Ruf mich nicht an."

Die Adaption von Children of Blood & Bone stammt von Paramount und wurde von Gina Prince-Bythewood inszeniert. Wie das Buch folgt es der Geschichte einer jungen Frau in einem afrikanischen Fantasiekönigreich, die die Magie zurückerlangen muss, die ihrem Volk gestohlen wurde. Wir werden vielleicht nie erfahren, was dieses böse Blut zwischen dem Autor und den Schöpfern hinter der Adaption verursacht hat, aber das ist ein Maß an verbrannter Erde, das wir bisher nur mit George R.R. Martin gesehen haben, der House of the Dragon in einem Blogbeitrag anprangert.

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